基本元件
1. 立方體  
#VRML V2.0 utf8
     Shape {
        geometry Box{}
}
 
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解釋
2. 將立方體左移  
#VRML V2.0 utf8
Transform {
  translation -3 0 0
   children [
      Shape {
          geometry Box{}
        }
   ]
}

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解釋
   
3. 二個立方體  
#VRML V2.0 utf8
Transform {
  translation -3 0 0
   children [
      Shape {
          geometry Box{}
        }
  ]
}

Transform {
  translation 3 0 0
   children [
      Shape {
          geometry Box{}
        }
  ]
}

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解釋
   
   
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